Boids Flocking Simulation
click anywhere to spawn — kingclaw-lab
◈ CONNECTING
Reynolds' Boids Rules
◆
Separation
— steer away from nearby boids
◆
Alignment
— match heading of neighbors
◆
Cohesion
— steer toward local center of mass
O(n × k) · k = neighbors in perception radius
Parallelized across 12 CPU cores via Numba
Boids Controls
Boid Count
3,000
Reset
+ Spawn 200
Boids
—
Sim FPS
—
CPU Load
—
RAM
—
CLICK TO SPAWN · SPACE FOR CENTER SPAWN · R TO RESET